Manually select strings in applications and open the Macro editor (right click).
Quickly paste macros into selected applications.
Add macros in applications.
Set up hotkeys to activate macros.
Add new macros.
Drag and Drop macros into the Macro Window.
Drag macros from the Macro window to the current window.
Drag macros from a window to another window.
Load a macro from a file.
Load a macro from a URL.
Manual Macro Editor Options:
Create new macro: Control + Click.
Export macro for clipboard usage: Control + Shift + F10.
Save a macro for clipboard usage: Control + Shift + F9.
Import macro from clipboard: Control + Shift + F10.
Import macro from URL: Control + Shift + F9.
Import macro from file: Control + Shift + F8.
Import macro from FTP: Control + F8.
Load macro from file: Control + Shift + F8.
Load macro from FTP: Control + F8.
Load a macro: Control + Shift + F8.
Support for different Windows versions:
Windows 95-98: Control + Shift + F10.
Windows 2000-XP: Control + Shift + F9.
Windows 2003: Control + Shift + F8.
Windows Vista/2008: Control + Shift + F8.
Windows 7/8: Control + Shift + F10.
Import/Export clipboard content:
*Alt + F3 opens the clipboard window.
*Alt + F7 closes the clipboard window.
*Alt + F1 opens the Paste window.
*Alt + F4 inserts current clipboard data into a note or into a file on disk.
*Alt + F5 closes the Paste window.
*Alt + F6 opens the Paste menu.
*Alt + F8 opens the Import macro from clipboard window.
*Alt + F9 opens the Import macro from URL window.
*Alt + F10 opens the Import macro from file window.
*Alt + F11 opens the Import macro from FTP window.
*Alt + F12 opens the Import macro from FTP window.
*Alt + F13 opens the Import macro from file window.
*Alt + F14 opens the Import macro from FTP window.
*Alt + F15 opens the Macro Editor window.
*Alt + F16 opens the Macro Editor window.
*Alt + F17 opens the Preferences window.
*Alt + 384a16bd22
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– Generates a horizon line that is blended with the image.
– If per pixel displacement (the Blend parameter) is enabled, the height map is put onto the image, which results in a second level of displacement.
– The Bump parameter controls the density of the displacement. The larger it is, the more detail will be visible. The value can be anywhere from 0.0 – 1.0.
– The Cyclone parameter controls the number of cyclones used. A cyclone can be used for a single planet, a planet texture, a sun, a moon, and a planet texture.
– The TerrainShaderEnv and TerrainShaderSpecular settings modify the way the environment in which the planet is created is rendered. Setting them to their default values makes the terrain environment transparent (surface included) and highly reflective.
– The TerrainShaderDiffuse setting is similar to the TerrainShaderSpecular setting, but it affects the way the ground looks. Setting it to its default value makes the ground look like the terrain shader diffuse (surface included).
– The PlanetShaderPostProcessing settings are used to adjust the way the planet is lit. Setting the values to their default values does not affect the planet, but it affects the environment, if any is present.
– The PlanetShaderPostProcesses setting applies a shader that makes the planet look more realistic and reduces the number of pixels that need to be rendered. To view the planet shader in action, have a look at the screenshots that come with this video.
planetGenesis (pG) is a Java program designed to produce models of planets and landscapes.
planetGenesis can generate 16 bit greyscale PNG bmp textures as a basis for displacement for planetary bodies and terrain and can also output Wavefront and POV meshes and Terragen Terrain files.
KEYMACRO Description:
– Generates a horizon line that is blended with the image.
– If per pixel displacement (the Blend parameter) is enabled, the height map is put onto the image, which results in a second level of displacement.
– The Bump parameter controls the density of the displacement. The larger it is, the more detail will be visible. The value can be anywhere from 0.0 – 1.0.
– The Cyclone parameter controls the number of cyclones used. A cyclone can be used for a single planet, a planet texture, a sun, a moon, and a
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